![]() The only permanent, passive source of income in gold. And this is probably the only serious drawback in the game, which absolutely all players note. ![]() To collect a decent deck - you need a VERY long time, or buy for gold and emeralds chests, and wait for the fallout of epic and legendary cards. But the game itself hints at it after a week or two. Win tournaments and battles, for victories will be given chests and various rewards, among which will be new cards.Guild wars are a rather inarticulate spectacle when you send cards to the slaughter, and they're fighting something there themselves.Don't forget that in Adventures you can get missing cards quite easily. Adventures - advance through the world, getting to know the story.Tournaments are another elimination mode with special prizes.Arena - battles a random deck of high-level cards, though, to get to it - you have to sweat.Survival - a game of up to two defeats.Classic ranked PvP, again, remember that the enemy is played by artificial intelligence.For now, suffice it to know that I made a deck with an emphasis on "block". Moreover, I'm sure there are quite a few different card builds, but more on that in the Decks section. There are quite a few cards in the game, so elements of tactics do exist, despite the arcade nature of the game. And so alternate until the enemy hero is killed. After placing one card on the battlefield and using the hero's ability, the cards are played and the turn passes to the other player. They add variety to the game, although they sometimes create a strong bias in one direction. Various artifacts, blocks, and boosters randomly appear on the map. And the third is for long-range attacks only. The first line from the middle of the board is always for cards that deal damage up close. The playing field consists of a 6 by 4 board, three lines for each player, and a width of 4 squares. It's clear that the cards are assembled for the hero, because he has certain qualities that enhance the cards. Each deck relies on a Hero, each Hero with his own perks, about them in the next section. ![]() ![]() ![]() Game mechanicsĪs I said before, we play 3-5 minutes, almost never more. When necessary counter-attacks, or defends - very sensibly, and when he realizes that there is no chance - gives up (that's what misled me, I thought that the AI must fight to the end), and it's cool. I have not seen a single stupid move, that's serious. Oddly enough, the AI is quite intelligent and behaves very intelligently. If this is a problem for you, you can read no further. But doubts arose, a little googling, it became clear that the opponent is picked up instantly simply because AI (Artificial Intelligence) is playing. There are also non-standard ones like spikes, piercing, double attack, freeze, and more, which makes the game quite varied.Īt first it was very unusual that the game was picked up in a fraction of a second, I was still surprised, it's just very unusual. A card has a number of standard parameters like health, hit power and attack type (melee, ranged or unarmed). During the game, you can choose from only 4 cards, laying one card at a time. To begin, you assemble a deck of 8 cards. The combat system in Mighty Party is simple. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |